Axiom Wars
Axiom Wars

In development · test matches open

Simultaneous-round strategy. Everyone gives orders at once; nobody waits for their turn.

Build your base around the Government, keep your people fed and send your troops through the fog. Once everyone confirms, the server resolves the round and you watch everyone's plans collide.

How a round works

Plan in parallel, fight at the same time

There are no player turns. Each round has three phases and every player, human or bot, goes through them at the same time.

Plan

Queue orders with your Action Points: build, move troops, hire, trade at the Bank. You see what each order costs before you give it.

Confirm

When you're done, mark the round as ready. You can reorder, pause or cancel orders while the others decide.

Resolve

The server runs everyone's orders at once and you watch it as a replay: marches, clashes, buildings going up and whatever the fog lets you see.

What's at stake

An economy that holds the line or collapses

Winning is simple to explain: destroy the enemy Government. Getting there depends on everything else.

  • Six resources, a limited map

    Forests, pastures, lagoons, oil wells and steel mines run dry. Every extractor needs workers and energy coverage.

    EnergyWoodSteelFoodWaterFuel
  • People who eat and complain

    Every individual consumes food and water. Ration them and their satisfaction drops; let it bottom out and they desert.

  • Fog of war

    You only see what your units and buildings can see. You can order buildings blind on unexplored ground, with all the risk that implies.

  • Three-level Government

    Upgrading gives more Action Points and troop cap, and unlocks factories, launch pads and defenses. If it falls, you're out.

  • Bank

    Resource bartering and loans paid back over a few in-game weeks. Handy to get out of a tight spot; dangerous if you pile up debt.

  • Up to 8 players

    Free-for-all or teams, up to 4 versus 4. Empty seats are filled by bots that plan with evolutionary search.

Terran Faction

Nine units, from the mine to the sky

Civilian units keep the economy running; military units are recruited in buildings that require a higher-level Government. Values are provisional: balancing is still open.

Light · civilian

Constructor

Raises the base's buildings. Without it there's no unit production and no growth.

Health
50
Shield
50
Vision
4
Civilian · in a building

Worker

Runs extractors and generators, up to four per building. Dies if its building falls.

Health
50
Shield
—
Vision
—
Light · melee

Explorer

Crosses the map at high speed, digs into the subsoil and detects invisible units.

Health
60
Shield
30
Vision
10
Light · ranged

Military

Basic, versatile infantry. Depending on the weapon, it hits light or heavy targets, ground only or ground-to-air.

Health
50
Shield
30
Vision
7
Light · support

Scientist

Doesn't attack. Its abilities strengthen allies and weaken the enemy.

Health
40
Shield
40
Vision
5
Medium · transport

APC Transport

Carries light troops. Defends itself with a turret and lays contact mines.

Health
150
Shield
100
Vision
6
Heavy · area

Mech

Medium-range assault with area damage against light units, plus anti-air fire.

Health
250
Shield
150
Vision
6
Medium · air

Raptor

Ground bombing and ground-to-air attack. Can carry light units.

Health
180
Shield
120
Vision
9
Light · air

Droid

No attack. Opens dimensional portals that teleport troops.

Health
60
Shield
120
Vision
8

Map creatures

The wildlife of the map

Neutral creatures that belong to no player. The docile ones wander their own habitat and give Food to whoever hunts them. The aggressive ones guard the reward containers and the resource pools: they attack any troop or building in sight, chase it, and go back to their post to heal. Their level (1–5) sets the range their health, shield and damage are rolled from.

Docile

Docile · grassland

Bamber

A swift grazer with glowing veins. Roams the grasslands.

Health
30
Food
30
Vision
4
Docile · grassland

Tuki

Big, fluffy and slow: the richest hunt on the grasslands.

Health
60
Food
60
Vision
3
Docile · lakeshore

Sapino

An amphibian that hops along the shores of the lakes.

Health
40
Food
30
Vision
3
Docile · oil shore

Terima

Floats along the shores of the oil lakes.

Health
30
Food
20
Vision
3
Docile · plains

Kronta

An armored burrower of the open plains.

Health
50
Food
40
Vision
3

Aggressive

Level 1 · Melee

Aquadeso

Ambushes with its claws, close to the water.

Level
1
Tiles
1×1
Vision
4
Level 1 · Laser (4)

Obidicto

An alien soldier that fires laser pulses from 4 tiles away.

Level
1
Tiles
1×1
Vision
5
Level 2 · Web (3)

Aratico

A mechanical spider: its web slows its prey for 2 rounds.

Level
2
Tiles
1×1
Vision
5
Level 2 · Acid ball (4)

Pescualido

Spits acid: half the damage goes straight through the shield.

Level
2
Tiles
1×1
Vision
5
Level 2 · Melee

Serpenta

A fast serpent with a vicious bite.

Level
2
Tiles
1×1
Vision
4
Level 3 · Poison area (4)

Maricobra

Its wings spread a poison cloud over a 3×3 area.

Level
3
Tiles
1×1
Vision
6
Level 3 · Melee

Zarpatauro

A brute whose claws are made to break heavy armor.

Level
3
Tiles
1×1
Vision
4
Level 4 · Stunning blow

Aracnoso

Its blow stuns the target for a whole round.

Level
4
Tiles
2×1
Vision
5
Level 4 · Flame area (3)

Cocodáctilo

Breathes fire over a 3×3 area that keeps burning.

Level
4
Tiles
2×1
Vision
6
Level 4 · Seeking ray (6)

Devastador

Its ray arcs through up to 3 nearby targets, weaker at each jump.

Level
4
Tiles
1×2
Vision
7
Level 5 · Horn + missiles (5)

Rinotortuga

Mechanical. Its horn shoves troops back and its racks fire missile salvos over a 3×3 area.

Level
5
Tiles
2×1
Vision
5
Level 5 · Area claws + blue flame (4)

Último Aliento

The apex predator: area claws that slow, and a blue flame that breaks every shield it touches.

Level
5
Tiles
2×2
Vision
7

Screenshots

What it looks like today

Screenshots from the current development build. Click one to see it full size.

Plateaus with ramps: a group of troops advances together while two enemy targets are fired upon with Auto attacks along their line of fire
Plateaus and ramps: troops move as a group and Auto attacks follow their targets, with the line of fire checked against the plateaus.
Round 4 in the rain with the new framed interface: orders column on the left, the map inside its frame, and minimap, build panel and turn on the right
Round 4 in the rain: the new interface frames the map between the orders column and the column with the minimap, the build panel and the turn.
Round 26 with the floating interface: Menu, resources, minimap, build panel by Government level and the order row with an icon per kind of order
Round 26: the new floating interface, with the build panel by Government level and an icon for each kind of order.

Museum

From the very beginning

Axiom Wars started out as a terminal client. These are the versions it has gone through, from oldest to newest.

  1. Stage 1 Terminal client with the map drawn in characters

    Terminal client. The map in ASCII characters and orders typed by hand: build, move, end.

  2. Stage 2 First graphical interface with flat tiles and buildings shown as letters

    First window. Flat-colored tiles, buildings shown as letters and buttons to build.

  3. Stage 3 First terrain textures: water, forest and earth

    First textures. Drawn water, forest and earth, a minimap and the first illustrated building.

  4. Stage 4 Base with illustrated buildings and a build panel with icons

    Illustrated buildings. The Government, the Bank and the icon-based build panel arrive.

  5. Stage 5 Dense base with workers shown under each building

    Workers on display. Each extractor shows below it how many of its four slots are filled.

  6. Stage 6 New grass terrain with Government, Bank and Housing

    New terrain. Redesigned grass, lakes and forests, with buildings outlined in the player's color.

  7. Stage 7 Interface with order queue, side panel and the Government's energy area

    Simultaneous rounds. Order queue, side build panel and the energy area shown when placing a building.

  8. Stage 8 Round 1 planning with a Constructor, movement arrows and the Government's area

    Planning on the map. The Constructor chains move-and-build orders, arrows mark its route and the grid shows the Government's energy area.

  9. Stage 9 Round resolution with two magnifiers following simultaneous actions

    Simultaneous resolution. Magnifiers follow the actions that happen at the same time while the round resolves.

  10. Stage 10 Base with the numbered order queue, overlapping areas of effect and an Explorer on the move

    Numbered orders. Numbered order queue, overlapping areas of effect and an Explorer heading to its destination.

  11. Stage 11 Round 11 base with the side panel by unit and the pending orders queue

    Panel by unit. The side panel shows each unit's weapons, abilities and passives next to the pending orders queue.

  12. Stage 12 Wikipedia window with the Explorer's full sheet

    Wikipedia. An in-game archive of buildings, units and creatures with every figure.

  13. Stage 13 Technology window with the weapons tree by Government level and unit

    Technology. Each unit's weapons, active abilities and passives by Government level, bought from one window.

Swipe to move along the timeline →

Community

Play with us

On the Discord we organize test matches, announce every new build and collect bug reports and balance ideas.

Open Discord

Downloads

How to connect

  1. Unzip the file and open AxiomWars.exe (Windows) or AxiomWars (Linux) inside the AxiomWars folder. Keep the assets folder next to it.
  2. In the Host (IP or DNS:port) field, type the server address.
  3. The Host IP is posted on the Discord channel.

Credits

Who makes Axiom Wars

  • Creator and analyst RaseC
  • Programmer Claude AI
  • Designers Chara logoChara RaseC logoRaseC ChatGPT logoChatGPT Niji·Journey logoNiji·Journey AI
  • Composer Suno AI
Contributing analysts
  • Chara
  • Gameover
  • Kattaros
  • Kiwi
  • Navajita
Testers
  • Calheb
  • Chara
  • Fr4nk50
  • Gameover
  • Kattaros
  • Kiwi
  • Miky
  • Navajita
  • Nightlane
  • RaseC